


Monsters are more aggressive, and both they and projectiles use their FastSpeed property instead of their speed.Īllows the players to jump regardless of the MAPINFO NoJumping argument. Note: Doom's 'RadSuit' and Heretic's 'Wings of Wrath' will always respawn in survival regardless of this CVar's value. However, mega powerups (i.e: invisibility, invulnerability) will not respawn. Items respawn after being picked up by a player. Monsters will respawn sometime after their death. Kill anyone that tries to exit from the map.

Requires alwaysapplydmflags to be 'true' to have an effect outside of deathmatch mode. Spawn players as far as possible from other players.įorces the players that were killed to respawn. The minimum amount of damage you take from falling in Strife is 52. Weapons remain after being picked up by a player.Įnables the falling damage used from ZDoom.Įnables the stronger but less aggressive falling damage used from Hexen.Ĭombining both values for ZDoom and Hexen enables the falling damage used from Strife. Prevents powerups from spawning on the map. Prevents health from spawning on the map.
